★ Unity Award nominee, Best Artistic Tool

Shaders, VFX and polish tools for Unity.

Better looking projects, in a fraction of the iteration time. That's the whole idea behind the five All In 1 packages: purpose built inspectors and workflows, so you're tuning effects instead of building them. 30,000+ developers already work this way.

1,500+
games on Steam ship one of these
5
toolkits, or all five in one bundle
127
documentation pages, kept current
★ 4.9
from 1,297 Asset Store reviews
9 years
of updates, current on the latest Unity LTS

Games built with All In 1

28 of them out of thousands, on Steam and beyond, shown with permission. Spin the row. Any card opens its store page.

The assets

Five standalone packages, or all five in one bundle. Every one of them has a web playable demo on itch.io and its full documentation on this site.

All 127 documentation pages →
All In 1 Bundle key art
BUNDLE

All In 1 Bundle

All five assets

Every asset on this page at the best price: $240 of tools for $159.95. Not sure what you need? The bundle has you covered. And every future asset is added at no extra cost. The bundle grows and the price adjusts, but your purchase stays locked in.

All In 1 Sprite Shader key art
01

All In 1 Sprite Shader

2DSprites and UI

46+ stackable 2D effects, one material, zero shader code. Two clicks and it runs on any sprite, particle or UI element. The asset thousands of 2D devs refuse to work without.

  • 46+ effects, stack and combine freely
  • Two-click setup, any renderer or UI
  • 2D and 3D lighting on sprites
  • Mobile ready, only enabled effects cost
  • Animate everything from script
Asset Store Try the demo Documentation 25 pages of docs · free demo on itch.io
All In 1 VFX Toolkit key art
02

All In 1 VFX Toolkit

VFXParticles

The most complete VFX shader on the store. Any effect you can picture, built fast from 35+ stackable effects and 700+ ready-made textures, meshes and prefabs.

  • 640+ textures, 65+ meshes, 55+ finished prefabs
  • 35+ stackable effects, 3 texture layers
  • Particle System helper, vertex streams automated
  • Screen distortion, soft particles, intersection glow
  • Full VFX course included
Asset Store Try the demo Documentation 29 pages of docs · free demo on itch.io
All In 1 3D Shader key art
03

All In 1 3D Shader

3DStylised rendering

Break free from the Standard Shader look. 45+ stackable effects, lighting models from PBR to toon, everything between stylised and realistic without opening a shader editor.

  • 45+ effects, one material
  • PBR to toon, matcap, anisotropic
  • One-click Standard Shader conversion
  • Outlines, decals, custom shadows, depth fog
  • Full keyword control for big projects
Asset Store Try the demo Documentation 29 pages of docs · free demo on itch.io
All In 1 Springs Toolkit key art
04

All In 1 Springs Toolkit

Game feelAnimation

Drop a spring on anything, transform, camera, UI, audio, shader, and it comes alive. One-line nudges juice any action.

  • Springs beat tweens: reactive, never canned
  • Transform, UI, camera FOV, audio, shader springs
  • One-line nudges and punches
  • Live spring debugger
  • Extensible, write your own
Asset Store Try the demo Documentation 22 pages of docs · free demo on itch.io
All In 1 Shader Nodes key art
05

All In 1 Shader Nodes

Shader GraphAmplify

Every effect from the three shaders above, as 60+ drag-and-drop nodes for Shader Graph and Amplify. For building your own custom shaders with full control, what takes 30+ nodes to wire becomes one.

  • 60+ nodes, both editors included
  • Complete lighting and specular models
  • 30-node builds collapsed into one
  • Demo graphs and effect cookbook
  • Searchable like native nodes
Asset Store Try the demo Documentation 14 pages of docs · free demo on itch.io

Look like a bigger team

Stacked lighting, bevel, dissolve, distortion, combining in one material. Polish that usually needs a graphics programmer on staff.

Your art direction, not the tool's limits

Effects combine and blend freely instead of one shader per look. If you can describe it, you can usually reach it in the inspector.

Source included

Full C# and shader source in every asset. No DLLs, no black boxes. Read it, extend it, fix it yourself if you would rather not wait.

Documented properly

127 topics with real property tables, code you can paste, and a page on what goes wrong. Same docs before and after you buy.

Never blocked, never waiting

No ticket queue, no support tier. The developer team answers, usually same day.

Taking on work

Need this built into your game?

Seaside Studios is two senior engineers, available for hire. The assets on this page are the same work, packaged: editor tools, game feel and polish, VFX, and the AI workflows that sit around all of it.

If you already use one of the assets, integration and customisation work is usually the fastest thing I can do for you. Most engagements start with a Project Review, a fixed-price deep dive that ends in a task list with an estimate in hours. That estimate is the budget, set before the work starts, and it only moves if the list does.

  • Unity editor tools inspectors, workflow automation
  • Game feel and polish springs, juice, feedback
  • VFX shaders, particles, effects
  • AI workflows tooling and pipeline integration

€500 Project Review · €150 / h consultation · €110 / h implementation

Questions before you buy?

All 127 pages are open to everyone. Read them first, then ask in Discord if something is still unclear.